PROJECTS
ABOUT ME
I'm Raven, a 3D artist who turns ideas into fully realized models and motion. I specialize in hard-surface and character modeling, clean topology, and bringing assets to life through fluid, expressive animation. From concept and sculpting to rigging, texturing, and final render, I handle every stage of the pipeline with an eye for detail and storytelling. Whether it's a stylized game character or a polished product visualization, I love crafting work that feels both technically precise and visually striking.
GALLERY
A living archive of renders, studies, and single frames pulled straight from the pipeline — hard-surface, environments, and characters caught mid-story.
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